Here’s every Neo Hero in One Punch Man ranked from weakest to strongest. The Neo Heroes formed in the wake of the Hero Association’s worst public scandal — leaked reports of fraud, rigged “hero gambling,” and the Association’s failure to stop City A’s total destruction. Backed by AI-coordinated dispatch and the Neo Battle Suit, the organisation has pulled S-Class defectors, underworld figures, and private-sector talent into a single, better-funded rival. Below, the 10 Neo Heroes are ordered weakest to strongest based on what they’ve actually shown in battle so far, followed by the support staff who keep the organisation running behind the scenes.
Jump to a Member
- Infer-Shnave — Neo Hero
- Zeidats — Neo Hero
- Ryumon — Neo Hero
- Axel — Neo Hero
- Webigaza — Neo Hero
- Super-Strong Brawler-Pacifist — Neo Hero
- Diabolical Emperor — Neo Hero
- Suiryu — Neo Hero
- Raiden — Neo Hero
- Blue — Top Leader
- Superalloy Blackluster — Hero Trainer
- Erimin & Destro — Security Agents
- McCoy — Double Agent
How the Neo Heroes Organisation Works
Neo Heroes operate out of Neo Tower, a rebuilt command skyscraper in City A. Instead of sending a single hero to handle a threat the way the Association does, an AI dispatch system sends teams of three or more, backed by armoured vehicles and aircraft stationed in every city for rapid response. The centerpiece of that pitch is the Neo Battle Suit — gear that reads the wearer’s nerve signals and drives artificial muscles in response, letting even a former Class C hero punch well above their old weight class. Diabolical Emperor has pointed out the suit’s schematics look suspiciously close to tech pulled from Metal Knight’s lab, which is the first real crack in the Neo Heroes’ otherwise polished image. The organisation has also secured official government recognition, giving it legal authority on par with the Hero Association — including access to military-grade force and weaponry — effectively ending the Association’s long-running monopoly on public safety.
10. Infer-Shnave (Weakest)

Infer-Shnave founded the “Other World Rebirth Doctrine,” a cult with 3 million worshippers, and his presence gives the Neo Heroes a massive grassroots base most organisations would kill for. His combat record tells a different story — he’s the first Neo Hero shown getting decisively beaten by a monster in Chapter 224, “divine protection” and all, with his followers simply claiming he’d reincarnated afterward.
Abilities & Powers
- Leadership over a 3-million-member religious following
- Claimed but unproven “divine protection”
- Grassroots public influence and recruitment power
- Combat ability significantly weaker than his reputation suggests
9. Zeidats

A billionaire with over 40 million social media followers, Zeidats provides the Neo Heroes with serious financial backing and media reach. He treats hero work as a brand extension and has sunk 200 billion yen into his personal combat suit and armour. He attempts a solo showcase against a monster in Chapter 224 to prove that investment — optics clearly matter more to him than substance, and the showcase reads as an attempt to prove himself rather than a confirmed win.
Abilities & Powers
- Custom high-end combat suit (200 billion yen investment)
- Massive social media reach and influence
- Significant financial backing for the organisation
- Additional personal armour systems
8. Ryumon

Ryumon led a militant gang of 400 members before the Neo Heroes recruited him to redirect that same aggression at monsters instead of people. Rough and openly scarred by his past, he doesn’t hide where he came from — he now walks the streets with official authority instead of running from it, closely linked to fellow executive McCoy. He’s introduced in Chapter 201, but the manga hasn’t yet shown him in a confirmed solo fight.
Abilities & Powers
- Command experience over large criminal organisations
- High tolerance for violent, close-quarters combat
- Street-level intimidation and authority
- Close ties to Neo Heroes’ internal politics via McCoy
7. Axel

Axel leads The Hunters, a private vigilante force of 53 volunteers, and built a loyal public following by claiming his group cleared out 48 Threat Level Demon monsters more efficiently than licensed heroes ever did. He first meets with Hero Association executives to reject their offer in Chapter 185, then officially debuts as a Neo Hero in Chapter 201. That kill count is a team effort rather than a solo feat, which is why he sits mid-pack here rather than higher.
Abilities & Powers
- Specialised roller-blades for high-speed combat
- Mechanical axe as primary weapon
- Command over a 53-member vigilante force
- Strong public and media presence
6. Webigaza

Known as the Neo Idol, Webigaza is a former pop star who vanished for half a year to undergo extreme modifications aimed at outshining Amai Mask’s popularity. She’s now 71% cyborg — a level of enhancement most bodies wouldn’t survive — with brain surgery giving her artificial psychic powers, maintained through regular mystery-drug injections. Introduced in Chapter 201, her first combat appearance comes in Chapter 224, where she dispatches a monster while visibly more worried about her fan interactions than the fight itself.
Abilities & Powers
- Psychic abilities from artificial brain augmentation
- 71% cyborg body enhancement
- Combat output sustained through regular injections
- Major media and idol-industry presence
5. Super-Strong Brawler-Pacifist (Bad)

The hot-tempered Metal Bat — real name Bad — left S-Class Rank 15 behind for an organisation he believed would be cleaner and safer, mostly for the sake of his sister Zenko. He’s shown being assigned as a bodyguard for the move to Neo Heroes in Chapter 184, then appears in his new role at Neo HQ across Chapters 196, 200, 201, 202, and 205, before responding to an active monster threat in Chapter 225. His “Fighting Spirit” still scales his strength with the damage he takes, which makes him dangerous in any drawn-out fight.
Abilities & Powers
- Fighting Spirit — power increases with damage taken
- Extreme pain tolerance
- Bat-based melee combat
- High-level bodyguard and liaison duties
4. Diabolical Emperor (Isamu)

Formerly the S-Class Rank 5 hero Child Emperor, 10-year-old Isamu quit the Hero Association and was officially introduced as a Neo Hero under his new alias in the same chapter, Chapter 186. He appears throughout the HQ orientation and investigation scenes in Chapters 201 through 205, and is shown personally evaluating battle suit performance in Chapter 224. Officially he’s the Neo Heroes’ tactical coordinator — but that’s cover. He’s secretly digging into the organisation’s funding, which he suspects is laundered money tied to wealthy cults, all while running his Brave Giant suit and Underdog Men in the field.
Abilities & Powers
- Brave Giant robotic combat suit
- Underdog Men support units
- Genius-level tactical coordination
- Covert intelligence-gathering on Neo Heroes funding
3. Suiryu

A legendary martial arts champion and master of the Void Fist, Suiryu’s story starts well before the Neo Heroes even existed, in the Super Fight tournament arc spanning Chapters 61 through 75. He officially applies to join the Neo Heroes in Chapter 200 and appears as a newly appointed Neo Hero in Chapters 201 and 202, largely to test the Neo Battle Suit’s limits against real technique. He’s shown struggling with the debt from a damaged battle suit in Chapter 221 — a suit he apparently broke through his own raw output during testing.
Abilities & Powers
- Mastery of the Void Fist martial arts style
- Neo Battle Suit combat testing
- Elite unarmed combat technique
- High physical resilience
2. Raiden

A legendary Super Sumo with a record of 700 consecutive wins, Raiden represents the organisation’s raw physical power. Introduced during HQ orientation in Chapter 201, he demonstrates exactly why he ranks this high by crushing a monster with no battle suit at all in Chapter 224 — one of the few Neo members shown capable of that. Calm and disciplined, he was headhunted specifically to fill the gap left by retiring martial arts legends.
Abilities & Powers
- 700 consecutive sumo wins
- Monster combat without battle suit assistance
- Elite sumo technique and raw physical mass
- Calm, disciplined combat temperament
1. Blue (Strongest — Top Leader)

Blue is the 16-year-old founder and Top Leader of the Neo Heroes — and, in one of the manga’s bigger reveals, the son of Blast, the Hero Association’s Rank 1 hero. He’s first mentioned during a commercial break in Chapter 187, then makes his physical debut and introduces himself to the other Neo Heroes in Chapter 191. He’s since been shown responding directly to monster threats in Chapters 194 and 230. His equipment lets him fly and fire destructive energy blasts from his palms, though it drains fast enough that Neo HQ has to actively monitor him mid-fight — a real weakness, but one that hasn’t stopped him from sitting at the top of this list.
Abilities & Powers
- Flight via specialised energy equipment
- Destructive palm-fired energy blasts
- Highest combat authority among active Neo Heroes
- Equipment prone to significant energy drain
Support, Training, and Security Staff
These members don’t fit a strength ranking — none of them are positioned as combatants first. They keep Neo Tower running, train new recruits, and in one case, work as a mole inside the Hero Association itself.
Superalloy Blackluster (Hero Trainer)

After his psychological breakdown during the fight with Garou, former S-Class hero Blackluster stepped away from active duty. He appears as the Neo Heroes’ trainer starting in Chapter 201, using his legendary physical conditioning to attract and mentor new recruits. He’s no longer fighting, but his reputation alone still pulls people through Neo Tower’s doors.
Abilities & Powers
- Legendary physical conditioning and training methodology
- Recruitment influence through reputation
- Mentorship of new Neo Heroes recruits
- No longer engaged in active combat
Erimin and Destro (Security Agents)

Erimin and Destro are the security agents enforcing rules at Neo Tower, introduced in Chapter 205 alongside the authority to physically remove even a Neo Hero who breaks protocol. Both are former mercenaries and augmented humans, dressed in black suits, and operate with a cold, mechanical efficiency that fits their job description exactly.
Abilities & Powers
- Augmented human enhancements
- Authority to detain or remove Neo Heroes
- Former mercenary combat training
- Internal Neo Tower enforcement
McCoy (The Infiltrator)

McCoy is a high-ranking Hero Association executive who is secretly working for the Neo Heroes. He appears frequently as an HA official in early chapters — Chapters 18, 31, 51, 55, 91, 95, 102, 123, 124, 125, 127, 128, and 181 — well before his true allegiance surfaces. He’s revealed as a Neo Heroes collaborator in Chapter 186, and from there is shown actively coordinating with Neo Heroes and sabotaging the HA in Chapters 201, 205, 216, 217, 218, and 230 — leaking scandals and easing defections to make sure the Neo Heroes come out ahead as the Association’s credibility collapses.
Abilities & Powers
- High-ranking access within the Hero Association
- Covert sabotage and information leaking
- Facilitating defections to the Neo Heroes
- Close working relationship with Ryumon
Hero Association Defectors to Neo Heroes
| Real Name | Previous HA Rank | New Neo Position | Joined Neo (Chapter) |
|---|---|---|---|
| Isamu | S-Class Rank 5 | Neo Hero (Diabolical Emperor) | 186 |
| Bad | S-Class Rank 15 | Neo Hero (Brawler-Pacifist) | 184 |
| Blackluster | S-Class Rank 11 | Hero Trainer | 201 |
| McCoy | Executive | Double Agent | 186 |
The Corruption Nobody’s Talking About
Behind the “Sincerity and Trust” branding, Diabolical Emperor has uncovered signs of real corruption — suspected money laundering through criminal deals, and the sale of data from illegal experiments run on heroes. The Neo Battle Suits reportedly carry a hidden shutdown override too, which raises an uncomfortable question: is the actual goal public safety, or something closer to mass control? With the Hero Association collapsing and Metal Knight’s fingerprints all over the tech, figuring out who’s really pulling the Neo Heroes’ strings is shaping up to be the manga’s biggest open mystery. This thread is still unresolved in the source manga, and with One Punch Man Season 3 Part 2 confirmed for 2027, anime-only fans are a long way from seeing it play out on screen.
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Frequently Asked Questions
The Neo Heroes market themselves as a more transparent, safer alternative to a Hero Association rocked by scandal. Their core operational difference is safety-first deployment — teams of three or more coordinated by an advanced AI dispatch system — compared to the Association’s traditional reliance on solo hero work.
Blue, a 16-year-old boy, founded the Neo Heroes and serves as its Top Leader. He’s the son of Blast, the Hero Association’s Rank 1 hero, and built the organisation around proving that true heroism is measured by results rather than celebrity status. He’s first mentioned in Chapter 187 and makes his physical debut, introducing himself to the other Neo Heroes, in Chapter 191.
Several S-Class heroes defected over the Hero Association’s scandals and refusal to reform, including Child Emperor (now Diabolical Emperor), Metal Bat (now Super-Strong Brawler-Pacifist), and Superalloy Blackluster, who joined as a Hero Trainer rather than an active combatant.
He quit the Hero Association and was introduced as Diabolical Emperor in Chapter 186, after discovering the Association was rigging hero gambling and ignoring his reform proposals. He’s secretly investigating Neo Heroes corruption from the inside rather than genuinely working for them.
The suits synchronise directly with the wearer’s nervous system, reading electrical signals so the built-in artificial muscles react and amplify the user’s physical output. That’s what lets even a former Class C hero take on monsters that would normally require elite intervention.
Its schematics closely resemble technology from Metal Knight’s lab, according to Diabolical Emperor’s own observations, though a direct connection hasn’t been confirmed in the manga yet.
Yes. Diabolical Emperor is secretly investigating the organisation for unethical funding, including suspected money laundering and tax-dodging tied to wealthy cults. Separately, high-ranking Hero Association executive McCoy has been revealed as a double agent working to sabotage the HA from within to secure Neo Heroes dominance.
It’s a cult with 3 million worshippers founded by Neo Hero Infer-Shnave. That grassroots following gives the Neo Heroes a significant chunk of their public influence and manpower, separate from their combat roster.
Yes. The organisation has gained official government recognition granting it legal authority equal to the Hero Association, including access to military-grade force and weaponry — effectively ending the Association’s long-standing monopoly on public safety.
They’re the security agents enforcing rules at Neo Tower. Both are former mercenaries and augmented humans with the authority to physically remove or discipline anyone who breaks protocol — including a Neo Hero.
Suiryu, a carefree martial artist, initially joined to test his Void Fist technique against the power of a Neo Battle Suit. After accidentally damaging a trial suit during testing, he’s now working as a Neo Hero to pay off the debt for the equipment.
Blue, the 16-year-old Top Leader and son of Blast, currently sits at the top based on his combat authority and confirmed monster responses in Chapters 194 and 230, with Raiden and Suiryu close behind after their own unassisted feats of strength.
Infer-Shnave currently ranks weakest, having been decisively defeated by a monster in Chapter 224 despite his claimed divine protection.

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